MANGA · NOW AVAILABLE ON THE PLATFORM

STEEL://CODE a cybersecurity awareness manga

Three main characters who get it wrong, learn and carry on.

It is original SMARTFENSE content and it comes with interactive activities that make the lesson stick.

Already working with SMARTFENSE? You can find the manga in the content catalog.

Kaoru and Tatsuo, the main characters of the manga STEEL://CODE, in a fighting stance with their katanas

THE TRAILER

Cybersecurity, this time with katanas

It all starts with a rift between two worlds that are connected and were never meant to coexist. On the other side are Kaoru, Tatsuo and Yuma, who chapter by chapter teach how to spot real digital risks. Your audience follows them into every battle and learns, panel by panel.

Why run awareness with a manga?

The story is not told on a slide or as traditional training. We tell it in panels, with image and narrative at the same time.

VISUAL STORYTELLING

People come back for the next chapter

Whoever reads it is following a story, and comes back for the next chapter for the same reason anyone comes back to a series: to find out how it ends.

Kaoru and Tatsuo at the entrance to a mountain village, drawn in ink with halftone screening

INTERACTIVE ACTIVITIES

It is not just reading

Every chapter includes exercises that anchor the concepts, the same as the rest of the content on the platform.

Yuma looks at the neon signs on a street of the hyperconnected Kanazawa

A GENRE WITH ITS OWN AUDIENCE

It arrives with interest already there

There are over 380,000 monthly searches for “manga online” worldwide.

Semrush, September 2026. Sum of 120 markets.

A street in feudal Japan with people of the period and, among them, a young man from the Code Era

The audience of an awareness program

THE PLAY NEVER GETS OLD

The tools change. What about the manipulation?

Teaching people to check the sender and the domain stops working the moment the attacker stops making those mistakes. The underlying move, though, has not changed in centuries: someone puts you under pressure, poses as an authority and pushes you to settle it through a channel where you cannot verify anything.

That is why the story happens across two eras.

Panel from chapter 0: a samurai in a straw hat waits by a well on a street in feudal Kanazawa
Chapter 0. The one who waits instead of attacking.

Three characters, one security mistake each

They are everyday mistakes, the kind people rarely admit out loud. Your audience recognises them, sees itself in them and learns to avoid them.

Kaoru, in a red kimono with a katana, long black hair with violet ribbons

THE STEEL ERA

Kaoru

She smells danger before it has a name. That instinct makes her valuable, and also easy to fool for anyone who knows her patterns.

Behaviour it trains: verifying before trusting your instinct.

Tatsuo, in a green haori with a katana over his shoulder, black hair with a violet streak

THE STEEL ERA

Tatsuo

A formidable and impulsive warrior. He knows how to fight, but he still has to learn when not to.

Behaviour it trains: stopping before acting.

Yuma, in a light blue parka, glasses and a prosthesis on his right hand

THE CODE ERA

Yuma

He freezes when the threat appears, and then KURO-YUMA takes over, the artificial intelligence in his prosthesis, which steps in and resolves things without fear.

Behaviour it trains: not handing all your judgement over to AI.

THE STORY

Two warriors, an enemy that leaves no wounds

Kaoru and Tatsuo come from an era of katanas and honour, where an enemy attacks without leaving a trace and yet takes away the essence of people. A rift drags them into the Code Era, into a city that is familiar and unknown at once, where they meet Yuma.

The three of them join a new version of the Brotherhood, one that no longer fights demons with swords but threats that travel through screens, messages and networks.

Attacks that leave no visible wounds and can erase everything a person, or an entire organisation, has built.

Kaoru and Tatsuo fall through a rift of neon light connecting the Steel Era with the Code Era
Chapter 0. The rift drags them to the other side.

THE FORMAT

A format that carries the reader

A manga is read the opposite way round to everything else. You start at the top right panel and move left, both within the page and when moving from one page to the next.

The platform respects that reading direction: the viewer moves forward when you tap the left side of the screen, and it includes a short guide to orient the reader.

A full manga page: four panels in which Kaoru senses that something is wrong while incense burns
A full page, with the right to left reading order.

How it fits into your program

  • FormatManga in chapters
  • AuthorshipOriginal SMARTFENSE content
  • ActivitiesInteractive, included
  • Main charactersKaoru, Tatsuo and Yuma
  • Where it livesContent catalog
  • Reading time10 minutes

Predefined content

Together they make up the broadest offering of Spanish language awareness content on the market.

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Focused on your audience

The content is designed for the way people think and act in Latin America, Spain, Portugal and Italy.

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Management of multiple catalogs

Each catalog is managed independently through a system of roles and permissions.

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Request a demo

We show you STEEL://CODE inside the platform, alongside the rest of the content catalog and the tools that come with it.